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These findings and conclusions led us to an interesting duality; is it the music that creates the experience or the experience that creates the music? In our workshops, we concluded that the experience is very important in order to create engagement for people who are not already into classical music. At the same time it is important to still keep the music as a key part of the experience in order to be relevant within the field of classical music.  
Keeping this in mind, we made efforts to have a delicate balance for the two - leading us to the next part of our presentation: the prototype.

Maestro

Jan 2013 - Mar 2012, Malmö

Teamwork: Balázs Gőbel, Björn Lindh, Lu Jin and Maria Houlberg-Laursen

"Maestro" started as a collaboration between CPH Phil and us. They are working on an online platform for people to experience classical music - called the World Online Orchestra.The way we see WOO is as an online remixing tool for classical music. It has a very good potential of becoming a long lasting concept, but at the same time, our findings show that it is also a concept that could be difficult to get started with for users without knowledge of classical music and/or remixing.

Our starting point was to explore if there could be any other ways of experiencing and remixing classical music. We had a very open approach to our initial workshops and fieldwork and our final design is based upon our 3 core findings:

 

Our 3 core findings from fieldwork and workshops:

  • Many people feel alienated in the culture surrounding classical music.

  • They preferred embodied interaction over a digital experience.

  • They find simplicity very important. To quote one of the workshop participants “Click a button and get happy”.

Real-Time Video of Maestro:

MAESTRO” is an installation, consisting of 5 pipes in different heights, placed on a “concrete” pavement-looking “stage”. The blue pipes each represents one element of the symphony and the green pipes are elements from outside the “world” of classical music. All of the pipes have a red wheel valve that enables the user to turn the sound up and down for each pipe - this enables the user to create their own version of Beethoven’s 5th symphony by changing each element individually. 

We decided to have different heights of the pipes because it is easier to identify where the sound is coming from if they are in different levels. 

The option of changing the volume of each pipe, will allow the user to create their own version of the symphony. This symphony could at the same time be experienced differently according to where the user stand/place themselves within the installation.

The design of the installation came from the use of water as a metaphor - the  music being the water flowing through the pipes and out. 

 

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